C.Y.P.H.E.R. Operation Wildlife We had the boxed version of this game growing up. I suspect that a large part of my animal knowledge and love, originates from this game.
Wacky Wheels I always played the Moose names Morris. I'm not sure why...slow and steady? Also played this with my siblings.
Rampage They made a movie out of this, but I played this with my siblings, all three of us on the same keyboard, somehow. I was always Ralph the wolf!
Scorched Earth I remember spending hours shooting holes into the ground.
James Pond I always gravitated to replaying this platformer. I remember there were a lot of cream/sugar/candy-related backgrounds and themes. Even though I loved James Bond for other reasons, I never really made the connection between James Pond and James Bond.
Pastel Muses Another shooter/puzzle game, but with cute animals! I was really good at this game...
Shining Force 1, 2, and 3 (scenario 1) Strategic RPGs with wide cast of characters. This game is likely part of why I love knights and fantasy setting so much. So many hot knights. I liked that you can take your sweet time making decisions and placing your characters, rather than real-time battle. They also had fun animal/creature hybrid-type characters that were secretly powerful. I'd often replay an entire level if it turned out that one of my team members died during battle.
Today's music post: Shining Force II Symphonic Suite by Motoaki Takenouchi. Super nostalgic!
Not really related to anything, but I can't believe that Houshin Engi inspired official street fashion exists!!!!!! Fugen shinjin's outfit is the best looking one IMO. All this reboot merch because of the rebooted anime...they also recompiled the manga with fancy new covers.
Come For A Drink is my first game (ever) and also my first time using Ren'Py, a visual novel engine. I was pleasantly impressed with all the features available (especially the tutorial game packaged with the engine), however, I struggled with the official documentation, because I'm a python/game making newbie, overall it wasn't visual enough for me (a visual learner), and I also struggled to understand, architecturally, how all the rpy files worked together (or separately) when packaged.
Here's a quick visual tutorial on making a gallery in Ren'Py 7.0. Galleries are a nice way to track your progress in game (if you have multiple endings) and/or show off that fancy CG you made that would otherwise only be seen for a split second during game play.
Please note that I'm NOT an expert, I don't understand all this code, but this is working code that is in my game! It is the result of a lot of uninformed trial and error.Read more
Thank you to "auto color" in photoshop for helping me land on a better version of this picture for Piab...!
Today's music post: Blue Moon by David Tao / 沙灘 by 陶喆. I only know about this song because of a cover that was on one of those talent shows. IDK why the official english title of the song doesn't match the words in Mandarin...?
What are wings, and what is night lighting?
Today's music post: Wasted Time by Jazzanova feat Vikter Duplaix.
The game is out at https://dirchansky.itch.io/come-for-a-drink It's a visual novel game where u try to become friends w/ older men (and more) for potentially unsavoury reasons. Includes:
It was a lot of hard work to do in 2 months for YaoiJam 2018. I am shocked I got anything done, so there is some level of pride in the work that I put into it, even if it's a really short game! There was so much scope creep, and I am grateful for all the support and contributions from people in my social network. I am truly humbled that people were willing to contribute to this silly game of mine! The people participating/following the jam were also very positive and supportive. It was a great feeling.
I hadn't coloured on computer in so long, but there was so much drawing/colouring to be done for this game. I learned a lot about asset making, writing management, programming (where indentation matters a lot), and all that jazz. I would love to share all of that some day, maybe after I recover from this jam!! I am really impressed at how powerful Renpy is as a tool, so much potential!
I'm excited to go back to comics though; I think I'm more comfortable telling singular narratives, rather than branching ones.
It's a milestone! Today I was born, and I also birthed a game. Cool!