Come For A Drink is my first game (ever) and also my first time using Ren'Py, a visual novel engine. I was pleasantly impressed with all the features available (especially the tutorial game packaged with the engine), however, I struggled with the official documentation, because I'm a python/game making newbie, overall it wasn't visual enough for me (a visual learner), and I also struggled to understand, architecturally, how all the rpy files worked together (or separately) when packaged.
Here's a quick visual tutorial on making a gallery in Ren'Py 7.0. Galleries are a nice way to track your progress in game (if you have multiple endings) and/or show off that fancy CG you made that would otherwise only be seen for a split second during game play.
Please note that I'm NOT an expert, I don't understand all this code, but this is working code that is in my game! It is the result of a lot of uninformed trial and error.
The game is out at https://dirchansky.itch.io/come-for-a-drink
It's a visual novel game where u try to become friends w/ older men (and more) for potentially unsavoury reasons. Includes:
- Relationship building/romance
- Animals + weirdness
- Voice acting (not levelled in v1)
- 9 differen't endings
It was a lot of hard work to do in 2 months for YaoiJam 2018. I am shocked I got anything done, so there is some level of pride in the work that I put into it, even if it's a really short game! There was so much scope creep, and I am grateful for all the support and contributions from people in my social network. I am truly humbled that people were willing to contribute to this silly game of mine! The people participating/following the jam were also very positive and supportive. It was a great feeling.
I hadn't coloured on computer in so long, but there was so much drawing/colouring to be done for this game. I learned a lot about asset making, writing management, programming (where indentation matters a lot), and all that jazz. I would love to share all of that some day, maybe after I recover from this jam!! I am really impressed at how powerful Renpy is as a tool, so much potential!
I'm excited to go back to comics though; I think I'm more comfortable telling singular narratives, rather than branching ones.
It's a milestone! Today I was born, and I also birthed a game. Cool!
It has been a while since I last freetalked. I wasn't at home much during May.TCAF came and went, and I flew around for work. Overall TCAF was great, and if you weren't able to go yourself, everything can also be found online at store.lovelovehill.com!
Next big item is that I'm going tro try to make a game for yaoijam 2018 (good timing with June pride month!)! You can peep some early details on itch.
All the characters are past comic characters recycled into AU. Fung and Sunny are from Tied (in Martial Spirit), Ceilic is from Are you a Knight? and Struggle, and Alain is from Expired Seafood 1.
There was a part of me that is excited to dabble in a bit of everything (programming, ui/ux, logo design, etc.) but as I got into it, it's all proving to be A LOT OF WORK especially in the narrow timeframe of the actual jam itself. If I am anti-social for a while, you will understand why...I'm actually still unsure as to what the plot will be, but I have some ideas for mechanics that might be beyond my abilities. The game is just suppose to be thirsty and trashy, but I can't always bring myself to go full on PWP. I will do my best to insert some fun bendy animal secrets into it as well, EHEHEHEHEHE (my true interest).
After the game, I hope to get back into working on my webcomic.